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Games · Built with Astra

Velocity Loop

Tiny cars, workshop tracks, and another shot at your best lap.

The current Velocity Loop home interface with generated workshop artwork, distinct from the in-race cars.
Screenshot from OpenAI’s published showcase · View original source

The idea, and the build.

The racing project evolved through course selection, playable tracks and a workshop setting. The documented build also includes a garage with four cars.

Where Astra came in.

Helped implement the racer and refine its controls, car selection and presentation.

Our takeaway

Establish the playable loop before expanding the selection of cars or tracks.

Follow the process.

The creator’s published walkthrough includes build steps and available prompts. Some prompts are reconstruction guides; the original source explains which records were retained.

Read the creator’s walkthrough