The idea, and the build.
Thomas Ricouard’s sailing game grew from visual concepts into a playable boat, responsive water and lighthouse objectives. The source shows the development sequence and gameplay.
Where Astra came in.
Developed sailing mechanics, the environment and water reactions in Codex.
Let the environment respond visibly to the player’s actions.
Follow the process.
The creator’s published walkthrough includes build steps and available prompts. Some prompts are reconstruction guides; the original source explains which records were retained.
Read the creator’s walkthrough