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Games · Built with Astra

Hollowflux

Explore a dungeon where reactive water changes the fight.

Hollowflux final result
Screenshot from OpenAI’s published showcase · View original source

The idea, and the build.

The project progressed from dungeon concepts into a short combat encounter. Later work tuned player movement and attack animations around its reactive-water mechanic.

Where Astra came in.

Helped turn visual concepts into playable combat and dungeon systems.

Our takeaway

Build a short encounter that tests the central mechanic before extending the world.

Follow the process.

The creator’s published walkthrough includes build steps and available prompts. Some prompts are reconstruction guides; the original source explains which records were retained.

Read the creator’s walkthrough