The idea, and the build.
The project progressed from dungeon concepts into a short combat encounter. Later work tuned player movement and attack animations around its reactive-water mechanic.
Where Astra came in.
Helped turn visual concepts into playable combat and dungeon systems.
Build a short encounter that tests the central mechanic before extending the world.
Follow the process.
The creator’s published walkthrough includes build steps and available prompts. Some prompts are reconstruction guides; the original source explains which records were retained.
Read the creator’s walkthrough