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Creative · Built with Astra

Abyssal

Explore an underwater habitat that glows with living motion.

Abyssal final result
Screenshot from OpenAI’s published showcase · View original source

The idea, and the build.

Astra generated a procedural underwater environment with animated organisms and adjustable conditions. The recorded follow-up focused on keeping the scene and controls usable in a smaller viewport.

Where Astra came in.

Built the underwater scene, organism movement and environmental controls.

Our takeaway

Treat the controls as part of the experience, even on a compact screen.

Follow the process.

The creator’s published walkthrough includes build steps and available prompts. Some prompts are reconstruction guides; the original source explains which records were retained.

Read the creator’s walkthrough