The idea, and the build.
Astra generated a procedural underwater environment with animated organisms and adjustable conditions. The recorded follow-up focused on keeping the scene and controls usable in a smaller viewport.
Where Astra came in.
Built the underwater scene, organism movement and environmental controls.
Treat the controls as part of the experience, even on a compact screen.
Follow the process.
The creator’s published walkthrough includes build steps and available prompts. Some prompts are reconstruction guides; the original source explains which records were retained.
Read the creator’s walkthrough


